
There are no set paths to wander down or a narrative to point you in the right direction. With each puzzle you discover, the map grows larger, while another wall is gradually filled with unsettling but clever sketches and clues that you uncover during your journey.Īside from providing visual feedback on your progress, this starting chamber performs an important task it is the only constant in a journey full of misdirection. It's from this room that you see the many secrets of the game unfold. Instead, you're placed in a small chamber where the walls are covered with the basic first-person controls, and an interactive map points you towards the first puzzle. There's no hand-holding, no drawn-out tutorial section, and no quick-and-easy puzzle to get you started. Part of the charm lies in Antichamber's reluctance-however complex the task-to provide you with anything more than the simplest of instructions. Have Antichamber.By clicking 'enter', you agree to GameSpot's Give your brains a break from regular shooters and give them something more interesting to process. A complex mind game that will find fans among art lovers and regular gamers alike. This game is more than just another first-person Portal-inspired puzzle game that appeals to critics using its artistic value.

Witness a deep psychological experience with mind-bending challenges that will make you question your sanity and your knowledge about everything you know about how a game works. The main objective is that you never know what to expect in the next step you make. Set inside a vibrant, minimal, Escher-like world, Antichamber is a brain-teaser psychological exploration game where obstacles are a matter of perception and geometry and space should follow unusual rules. Antichamber is a single-player first-person puzzle-platform adventure video game developed by Alexander Bruce. If you love hardcore puzzle games done with style, then this is the game for you.
